Wednesday, January 14, 2009

How Operating System Works

How Operating Systems Work?

The purpose of an operating system is to organize and control hardware and software so that the device it lives in behaves in a flexible but predictable way.

The Bare Bones

It has one set of tasks to perform, very straightforward input to expect (a numbered keypad and a few pre-set buttons) and simple, never-changing hardware to control. For a computer like this, an operating system would be unnecessary baggage, driving up the development and manufacturing costs significantly and adding complexity where none is required.

For other devices, an operating system creates the ability to:

  • serve a variety of purposes
  • interact with users in more complicated ways
  • keep up with needs that change over time

What Does It Do?
At the simplest level, an operating system does two things:

It manages the hardware and software resources of the system. In a desktop computer, these resources include such things as the processor, memory, disk space, etc. (On a cell phone, they include the keypad, the screen, the address book, the phone dialer, the battery and the network connection.)

  • It provides a stable, consistent way for applications to deal with the hardware without having to know all the details of the hardware.
  • The first task, managing the hardware and software resources, is very important, as various programs and input methods compete for the attention of the central processing unit (CPU) and demand memory, storage and input/output (I/O) bandwidth for their own purposes. In this capacity, the operating system plays the role of the good parent, making sure that each application gets the necessary resources while playing nicely with all the other applications, as well as husbanding the limited capacity of the system to the greatest good of all the users and applications.
  • The second task, providing a consistent application interface, is especially important if there is to be more than one of a particular type of computer using the operating system, or if the hardware making up the computer is ever open to change. A consistent application program interface (API) allows a software developer to write an application on one computer and have a high level of confidence that it will run on another computer of the same type, even if the amount of memory or the quantity of storage is different on the two machines.

Even if a particular computer is unique, an operating system can ensure that applications continue to run when hardware upgrades and updates occur. This is because the operating system and not the application is charged with managing the hardware and the distribution of its resources. One of the challenges facing developers is keeping their operating systems flexible enough to run hardware from the thousands of vendors manufacturing computer equipment. Today's systems can accommodate thousands of different printers, disk drives and special peripherals in any possible combination.

What Kinds Are There?
Within the broad family of operating systems, there are generally four types, categorized based on the types of computers they control and the sort of applications they support. The broad categories are:

Real-time operating system (RTOS) - Real-time operating systems are used to control machinery, scientific instruments and industrial systems. An RTOS typically has very little user-interface capability, and no end-user utilities, since the system will be a "sealed box" when delivered for use. A very important part of an RTOS is managing the resources of the computer so that a particular operation executes in precisely the same amount of time every time it occurs. In a complex machine, having a part move more quickly just because system resources are available may be just as catastrophic as having it not move at all because the system is busy.

Single-user, single task - As the name implies, this operating system is designed to manage the computer so that one user can effectively do one thing at a time. The Palm OS for Palm handheld computers is a good example of a modern single-user, single-task operating system.

Single-user, multi-tasking - This is the type of operating system most people use on their desktop and laptop computers today. Microsoft's Windows and Apple's MacOS platforms are both examples of operating systems that will let a single user have several programs in operation at the same time. For example, it's entirely possible for a Windows user to be writing a note in a word processor while downloading a file from the Internet while printing the text of an e-mail message.

Multi-user - A multi-user operating system allows many different users to take advantage of the computer's resources simultaneously. The operating system must make sure that the requirements of the various users are balanced, and that each of the programs they are using has sufficient and separate resources so that a problem with one user doesn't affect the entire community of users. Unix, VMS and mainframe operating systems, such as MVS, are examples of multi-user operating systems.


It's important to differentiate here between multi-user operating systems and single-user operating systems that support networking. Windows 2000 and Novell Netware can each support hundreds or thousands of networked users, but the operating systems themselves aren't true multi-user operating systems. The system administrator is the only "user" for Windows 2000 or Netware. The network support and all of the remote user logins the network enables are, in the overall plan of the operating system, a program being run by the administrative user.

Wake-Up Call
When you turn on the power to a computer, the first program that runs is usually a set of instructions kept in the computer's read-only memory (ROM). This code examines the system hardware to make sure everything is functioning properly. This power-on self test (POST) checks the CPU, memory, and basic input-output systems (BIOS) for errors and stores the result in a special memory location. Once the POST has successfully completed, the software loaded in ROM (sometimes called the BIOS or firmware) will begin to activate the computer's disk drives. In most modern computers, when the computer activates the hard disk drive, it finds the first piece of the operating system: the bootstrap loader.

The bootstrap loader is a small program that has a single function: It loads the operating system into memory and allows it to begin operation. In the most basic form, the bootstrap loader sets up the small driver programs that interface with and control the various hardware subsystems of the computer. It sets up the divisions of memory that hold the operating system, user information and applications. It establishes the data structures that will hold the myriad signals, flags and semaphores that are used to communicate within and between the subsystems and applications of the computer. Then it turns control of the computer over to the operating system.

The operating system's tasks, in the most general sense, fall into six categories:

  • Processor management
  • Memory management
  • Device management
  • Storage management
  • Application interface
  • User interface

Processor Management
The heart of managing the processor comes down to two related issues:

  • Ensuring that each process and application receives enough of the processor's time to function properly.
  • Using as many processor cycles for real work as is possible.
  • The basic unit of software that the operating system deals with in scheduling the work done by the processor is either a process or a thread, depending on the operating system.

A process, then, is software that performs some action and can be controlled -- by a user, by other applications or by the operating system.

It is processes, rather than applications, that the operating system controls and schedules for execution by the CPU. In a single-tasking system, the schedule is straightforward. The operating system allows the application to begin running, suspending the execution only long enough to deal with interrupts and user input.

Interrupts are special signals sent by hardware or software to the CPU. It's as if some part of the computer suddenly raised its hand to ask for the CPU's attention in a lively meeting. Sometimes the operating system will schedule the priority of processes so that interrupts are masked -- that is, the operating system will ignore the interrupts from some sources so that a particular job can be finished as quickly as possible. There are some interrupts (such as those from error conditions or problems with memory) that are so important that they can't be ignored. These non-maskable interrupts (NMIs) must be dealt with immediately, regardless of the other tasks at hand.

While interrupts add some complication to the execution of processes in a single-tasking system, the job of the operating system becomes much more complicated in a multi-tasking system. Now, the operating system must arrange the execution of applications so that you believe that there are several things happening at once. This is complicated because the CPU can only do one thing at a time. In order to give the appearance of lots of things happening at the same time, the operating system has to switch between different processes thousands of times a second. Here's how it happens:

A process occupies a certain amount of RAM. It also makes use of registers, stacks and queues within the CPU and operating-system memory space.

When two processes are multi-tasking, the operating system allots a certain number of CPU execution cycles to one program.

After that number of cycles, the operating system makes copies of all the registers, stacks and queues used by the processes, and notes the point at which the process paused in its execution.

It then loads all the registers, stacks and queues used by the second process and allows it a certain number of CPU cycles.

When those are complete, it makes copies of all the registers, stacks and queues used by the second program, and loads the first program.

All of the information needed to keep track of a process when switching is kept in a data package called a process control block. The process control block typically contains:

-An ID number that identifies the process
-Pointers to the locations in the program and its data where processing last occurred
-Register contents
-States of various flags and switches
-Pointers to the upper and lower bounds of the memory required for the process
-A list of files opened by the process
-The priority of the process
-The status of all I/O devices needed by the process

Memory Storage and Management
When an operating system manages the computer's memory, there are two broad tasks to be accomplished:

Each process must have enough memory in which to execute, and it can neither run into the memory space of another process nor be run into by another process.

The different types of memory in the system must be used properly so that each process can run most effectively.

The first task requires the operating system to set up memory boundaries for types of software and for individual applications.

RAM space at no cost. This technique is called virtual memory management.

Disk storage is only one of the memory types that must be managed by the operating system, and is the slowest. Ranked in order of speed, the types of memory in a computer system are:

High-speed cache - This is fast, relatively small amounts of memory that are available to the CPU through the fastest connections. Cache controllers predict which pieces of data the CPU will need next and pull it from main memory into high-speed cache to speed up system performance.

Main memory - This is the RAM that you see measured in megabytes when you buy a computer.

Secondary memory - This is most often some sort of rotating magnetic storage that keeps applications and data available to be used, and serves as virtual RAM under the control of the operating system.

The operating system must balance the needs of the various processes with the availability of the different types of memory, moving data in blocks (called pages) between available memory as the schedule of processes dictates.

Device Management
The path between the operating system and virtually all hardware not on the computer's motherboard goes through a special program called a driver. Much of a driver's function is to be the translator between the electrical signals of the hardware subsystems and the high-level programming languages of the operating system and application programs. Drivers take data that the operating system has defined as a file and translate them into streams of bits placed in specific locations on storage devices, or a series of laser pulses in a printer.

User Interface
Just as the API provides a consistent way for applications to use the resources of the computer system, a user interface (UI) brings structure to the interaction between a user and the computer. In the last decade, almost all development in user interfaces has been in the area of the graphical user interface (GUI), with two models, Apple's Macintosh and Microsoft's Windows, receiving most of the attention and gaining most of the market share. The popular, open-source Linux operating system also supports a graphical user interface.